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Red Bramman – Med/High – very good in control sorcerer. unfortunately monk hasn’t had any very strong decks yet, so no reason to craft Queen Barenziah – Low – her effect seems very conditional to me and it isn’t powerful enough to justify a 6/3 for 4 manaĪhnassi – Low/Med – very good in the right situations, and has decent stats to where you dont need value from its summon. General Tullius – High – basically another win condition for spellsword High King Emeric – Low – only sees play in a sorcerer-ward deck and nothing else See also The best way to start building one's collection still not worth crafting, but in the future with more cards being released this guy could be nuts Big minions and lots of action based removal would be perfect. this card could be insane in a deck built around it. but then also plays a lot of spells and such to try to give you a better chance of getting one of the big boys. i’d imagine it’d be best in a mid range or a control warrior deck (just hearing that brings shutters down my spine) that plays high-end like vigilant giant, nahagliiv, iron atronach, etc. Gortwog gro-Nagorm – Low – really cool effect and a 6 mana 4/6 isn’t the worst, but it does have to stick to get value. Tyr – Med – doesn’t see much play cuz of lack crusader decks, but is amazing value off a rune and otherwise is alrightĪllena Benoch – Low – in theory it can 2 for 1 but usually doesn’t, though it does require an answer, still there are more effective and efficient removal options available for archer way too high mana (7) for a 2/2 body with a mediocre effect (the hemet nesingwary of esl?) Just for the sake of completeness i’ll mention the multi-color and neutral cards (although i dont know which are free)
#ETERNAL CARD GAME LEGENDARY TIER LIST FREE#
Tyr * (Very standard, it won’t make or break the Crusader decks, there are many other options if not included there’s a reason why this one is free folks)Īllena Benoch (A cool card with an interesting effect, the problem is that Archer has absolutely no need for it in the current state, especially with something as dominant as Triumphant Jarl ) The issue is landing this on the right board state – on Turn 7, Battlemages generally don’t have a way for making things stick, but the card has potential down the road) Merric-at-Aswala (Highly volatile, boom or bust. Gortwog gro-Nagorm (Surprisingly a good addition to Warrior decks which are generally Aggro/Midrange in nature as of now, snowballs board power and demands removal) Assassins have the best Last Gasp synergy in the game and it isn’t an issue to get 2+ minions to stick) Queen Barenziah (This card has a very swingy effect and can actually turn games if used correctly. Red Bramman (The control heavy Scout class has several options at 7-9 Magicka and the effect is potentially swingy if landed on 2+ targets) Check the specific card page for details.Ahnassi (Covers the main weakness of Monk decks which is Guard/Ward spam but just misses High prio because the true workhorse in Monk decks is Master of Thieves, Ahnassi is the icing not the cake)
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*** Individual cards may have different league/level limits. ** Note that these numbers are in addition to the intrinsic value of the card itself.
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* While there usually is a cost linked to acquire the card, the cost for the first level is nill.
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The cumulative columns indicate what is needed (or granted), going to the indicated level from acquiring the card.
#ETERNAL CARD GAME LEGENDARY TIER LIST UPGRADE#
The table below shows the cost and bonus when you upgrade from the previous level. For more information, see the Request article.Īll legendary cards share the same level up cost and card requirement.
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